$20

SP2MAR V2.0(Substance Painter to Marmoset toolbag 4.0)

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SP2MAR V2.0(Substance Painter to Marmoset toolbag 4.0)

$20
9 ratings

Sp2mar V2.0 Support Toolbag 4.0

updata:2023-10-20:support Toolbag 4.06

updata:2023-2-10: support Substance Painter2023

updata:2022-11-26 Fix Click "Don`t show again!" checkbox will open Marmoset software again!

updata:2022-8-22 Fix Export Texture Channel Support!

updata:2022-7-11 support Substance Painter 2022

update:2021-3-7 fix some plugin bug for Toolbag 4.0

update:2020-11-24

Video Show:https://youtu.be/rQg_zXODKfg


SP2MAR Discord Channel:https://discord.gg/fn3qeec

update: Support SP2019.3.0  2019-12-19

update: SP2MAR1.02  2019-2-24

EN:

Video Show:https://youtu.be/5yJ4UCM9ffc

ARTSTATION:https://www.artstation.com/artwork/xaokY

Intro:This plugin functions as a connection between "Substance Painter"(SP) output to "Marmoset toolbag"(Mar). You can use the custom preset file, the output mesh and all the textures from SP just by clicking a button and it will automatically open the Mar software and Mar file. If you click the "Don`t Show Again" button ,the SP file will always connect the Mar file. When you click "sp2mar" button again ,It will only export the textures, so you can just change your Mar settings...hope you will enjoy it.

Install:

1.Copy the "SP2MAR Folder" input you SP plugin Folder(put it "Plugins"-"Plugins Folder").

2.Open the "SP2MAR Folder" --"spcallmar Folder"--Click the "SPpidMar.exe".

3.SP "Plugins"-"Reload Plugins Folder"

4.OK!

Note:

1.Only supports Win..MAC comming soon....

2.First of all, save your SP file before.

3.Preset file could supports All(MAR)RBGA channel, Except for the Occlusion Channel (it does not support RBG Channel, you need to change it manually in Mar).

4.If you click "Don't Show Again" button, the SP file will always connect the Mar file. When you click the "sp2mar" button it will just sync your textures and it will automatically open the Mar file.

5.SP "Configuration"-"mesh maps" section is not supported. If you need AO and Normal maps you can select them from the SP "Input maps" and "Converted maps" sections.

6.If you have any question or suggestion please send me an email to: pjwaixingren@me.com

THANKS:

Jet Xie,JustUNeed,baka_akari,Leoric,Kevin Dang,Sago,Root Vic

Hope you will like it!XD!


Need Version:

SP:2018.1.0 or above Version

MAR:3.04 or above Version.


Update:V1.01:----------------------------

1.Support SP2018.2.1  the  new SSS mat,include SSS Color and SSS Scale.

2.if you find material into the Toolbag is "Black Color" or Difference When you use the SP2018.2.1,please delete Export preset file-"SpecularLevel" Channel in you Preset fill will fix it ! : )!

2.Small Size just 3MB.

Thanks:xianghuaqin give me test file.

Update and some Tips:https://www.youtube.com/watch?v=73hULXcEyUE&feature=youtu.be


Update:V1.02----------------------------

1.Support SP Environments MAP to Marmoset Toolbag

Update Video:https://youtu.be/EvvTEMQntpk


**TIPs**

if you find just output the model to the Toolbag--no texture , Please change the SP "Textureset list" Name as some as the Toolbag Material Name.

****

Substance Painter With Other 3D software Work Flow Plugin:

Let the Maya model to substance Painter Plugin:

MAYA2SP:https://gum.co/maya2sp

Let the MAX model to substance Painter Plugin:

MAX2SP:https://gum.co/max2sp

Let the Blender model to substance Painter Plugin:

Blender2SP:https://pjwaixingren.gumroad.com/l/bl2sp2bl


中:

介绍视频:https://youtu.be/5yJ4UCM9ffc

A站:https://www.artstation.com/artwork/xaokY

介绍:这个插件是用来连接 "Substance Painter"(SP) 导出到 "Marmoset toolbag"(Mar)的. 你可以使用自定义的预设文件。这个插件将一键导出SP的模型和所有贴图到MAR,并且是自动打开MAR软件保存好了MAR文件。如果你点了 "Don`t Show Again"这个按钮。

SP文件将永远关联到MAR文件,当你再点“sp2mar”的按钮的时候,这个插件将只会导出贴图。所以你可以随意修改MAR里的设置将不会受影响,希望你们能喜欢这个插件。

安装:

1.拷贝 "SP2MAR 文件夹" 放到你的SP目录 (开打"Plugins"-"Plugins Folder").

2.打开"SP2MAR 文件夹" --"spcallmar 文件夹"--点一下 "SPpidMar.exe" 让他运行起来 然后关掉.

3.再到SP里点下 "Plugins"-"Reload Plugins Folder"

4.好了!OK!

注意:

1.现在只支持WIN,MAC将就近发布。

2.在使用前记得保存下SP文件.

3.预设文件将支持(MAR)所有的RGBA通道,除了Occlusion 通道需要手工点一选一下外。

4.如果你点了 "Don't Show Again" 这个按钮,SP文件将永久关联到MAR文件,当你点“SP2MAR”按钮,他将只会同步你的贴图并且自动打开MAR文件。

5.SP "Configuration"-"mesh maps" 这个区域里的贴图类型将不会被支持,如果你需要AO或者法线贴图,你可以选择SP "Input maps" 和 "Converted maps"里的贴图

6.如果你有什么问题或建议可以随时给我发邮件:pjwaixingren@me.com

谢谢以下帮助过我的朋友们:

Jet Xie,JustUNeed,baka_akari,Leoric,Kevin Dang,Sago,Root Vic

希望你们能喜欢:)!


需要版本:SP2018.1.0及以上,MAR:3.04及以上

Update:V1.01:---------------------------------------------------------------------------------

1.支持最新SP2018.2.1的3S材质 一键关联所有3S细节。

2..SP2018.2的模型导入MAR的时候是黑色的或有些不同的情况,记得在预设文件里删掉"SpecularLevel" 这个通道就能修复的:)!

2.更小的尺寸只有3M

谢谢:xianghuaqin give me test file.

更新和一些提示:https://www.youtube.com/watch?v=73hULXcEyUE&feature=youtu.be


Update:V1.02----------

1.支持SP的环境贴图导入Marmoset Tool

更新视频地址:https://youtu.be/EvvTEMQntpk

****

Substance Painter工作流程用的插件:

让MAYA模型到SP:

MAYA2SP:https://gum.co/maya2sp

让MAX模型到SP:

MAX2SP:https://gum.co/max2sp

让Blender模型到SP:

Blender2SP:https://pjwaixingren.gumroad.com/l/bl2sp2bl


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