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$15

MAX2SP V1.01(3Ds MAX to Substance Painter)

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MAX2SP V1.01(3Ds MAX to Substance Painter)

$15
0 ratings

MAX2SP V1.0(3Ds MAX to Substance Painter)

EN:

Intro:

Gumroad:https://gum.co/max2sp

Video Show:https://youtu.be/v_UocsqHXaY

ArtStation:

This Plugin is let the 3Ds MAX mesh to the Substance Painter,Let the CG work been quickly!

"SP EXE PATH:" is Need get you Substance Painter EXE Path.

"Create UDIM" is Create a texture set per UDIM tile.

"Select MESH" is only export the "select" mesh(FBX)!.

"To Substance Painter" is let the mesh to the SP software ,Please remember save you 3DsMAX file at the before!

"Repalce MESH" is change the mesh in the SP file.

Install:

1.Open you 3ds max install folder,Copy "MAX2SP.rar" all folders to the 3ds max install folder.

2.Open 3ds MAX Application

3.Open 3ds max install folder - scirpts-MAX2SP-MAX2SP_1.0.ms file,throw this file to the 3ds MAX Application Interface.

4.Open 3ds MAX Interface - Customize - Customize User Interface-Toolbars-Action,Drag the "3D MAX to Substane Painter" to Toolbar.

5.Finshed : )!

Note:

1.Support All3Ds MAX Version,SP Version suggestion use the 2018.2.0+,SP Don`t use the STEAM Version.

2.When SP "File"-"Save as" can`t use it ,Please "save" Sp file and open sp software it will been OK!

3.Need Substance Painter 2018.2.1+,Don`t USE the Steam Version Substance Painter!

Contact:

My Artstation:https://www.artstation.com/pjwaixingren

My Gumroad:https://gumroad.com/pjwaixingren

My Email:pjwaixingren@me.com

THANKS:

supercatyo,Just U Need,baka_akari,Xianghuaqin,dongguashi


With Other 3D software Work Flow Plugin:

Let the MAYA model to substance Painter Plugin:

MAYA2SP:https://gum.co/maya2sp

Let the Blender model to substance Painter Plugin:

Blender2SP:Free Share:https://share.allegorithmic.com/libraries/4443

Let the substance Painter to Marmoset Toolbag Plugin:

SP2MAR:https://gum.co/pjsp2mar


中:

介绍:

插件地址:https://gum.co/max2sp

视频展示:https://v.qq.com/x/page/j0742d1f791.html

ArtStation:

这个插件让MAX模型快速到Substance Painter软件,加快你的CG制作过程!

"SP EXE PATH:" :找到SP软件的路径

"Create UDIM" :会创建UDIM的材质。

"Select MESH" :只导出你选择的模型(FBX文件)。

"To Substance Painter" :让你的模型去到SP软件里面去,记得点这个按钮的时候一定要保存你的3DsMAX文件。

"Repalce MESH":让你替换SP文件中的模型。

安装:

1.开打3DMAX的安装目录,拷贝MAX2SP.rar里的文件夹到3DMAX的安装目录。

2.打开3DMAX应用程序。

3.打开3DMAX安装目录-- scirpts-MAX2SP-MAX2SP_1.0.ms 文件,扔这个文件到3DMAX应用程序的界面里去。

4.打开3DMAX应用程序菜单-自定义UI-自定义用户界面-工具栏-"3D MAX to Substane Painter"-拖到工具架上就好了。

5.好的安装成功: )!

提示:

1.支持MAX的所有版本,建议SP版本为2018.2.0以上,SP不能为STEAM版本。

2.当SP软件的"文件"-"另存为没有用的时候"请按下"保存"SP文件再重开一次SP软件就好了!

3.不要使用STEAM版本的SP,SP要求版本2018.2.1+

联系:

我的A站:https://www.artstation.com/pjwaixingren

我的Gumroad:https://gumroad.com/pjwaixingren

我的邮箱:pjwaixingren@me.com

特别感谢:

supercatyo,Just U Need,baka_akari,Xianghuaqin,dongguashi

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